The winner shall receive all of the following prizes:
Alley Cat Games will consider publishing the winning game.*
A copy of Dice Hospital: Deluxe Edition
A copy of 2-Bit Bandits (winner of the Adventure Challenge)
A copy of Casino Heist (winner of the Escape Room Challenge)
$250 of shop credit on thegamecrafter.com.
100,000 crafter points.
Automatic Showcase status for their game on thegamecrafter.com.
The possibility of judging a future contest.
Induction into The Game Crafter Hall of Fame.
In this contest, you must design a game that uses the legacy mechanism. Legacy games came onto the gaming scene in force with the release of Risk Legacy in 2011. The game family entry for legacy games on Board Game Geek defines the mechanism as:
Legacy games are board games that change over time based on the outcome of each game played and the choices made by the player(s). They will make physical changes to the board game by, for example: marking the cards, placing stickers, destroying components, opening sealed packages, and so on.
The changes made in a Legacy game are designed to be permanent. A Legacy game's full experience is played out in a campaign that can only be played once. To replay the full experience again, the player(s) would need to purchase another copy of the game.
Official and unofficial methods to circumvent Legacy mechanics are common in popular Legacy games. A Legacy game modified to avoid permanent changes is effectively a game with a campaign instead.
To qualify, your game must comply with all of the following rules:
Your game must use the legacy mechanism described above.
You may use any printables or game pieces, but you may specifically want to take a look at embedded games and custom stickers.
You may use any player count.
The total cost of your game must be less than $99.99.
Play time should be no more than 90 minutes, per session.
Any theme or narrative is allowed and unique themes are encouraged.
A rules document must be downloadable from your game's shop page, but you do not need to include any spoiler information. Base out of the box rules will suffice, so long as it's clear how the game is played.
The game must be publish ready (as it relates to our shop, not as it relates to being finished). This means it has a logo, backdrop, shop ad, action shots, description, and cool factors. It must also have all images proofed, and have packaging.
This must be a new game created for this contest. It cannot have existed on TGC prior to the start of the contest.
All artwork must be your own, commissioned by you, licensed to you, or in the public domain.
All entries must be submitted through TGC's game editor (by clicking on the "Contests" button) no later than Noon UTC (6am US Central) on February 4, 2019.
Contestants may submit multiple entries to this contest. Each entry will be judged separately.